well, i'm still trying to prevent having to learn how to do this myself ;-) i've read up on arduino etc and it seems easy enough. once you get the hang of it ... but those first few weeks ...
some program ideas:
- pitchshifter with built in random/lfo. mod1=speed (up to say 20Hz), mod2= depth (+-1semitone up to +-12 semitones. doing this right now with beatstep+spx combi and it's a really nice effect, sort of a pitch-cloud around the notes). sort fade in/outs to prevent clicks.
- delay with built in random/lfo to change bufferlenght (and hence delaytime but not pitch). should be clickfree if the endpoint doesn't cross the write/read position. impossible with an extrnal lfo.
- generally more adventurous waveforms for the lfo in the eg flanger/chorus programs. gaussian random/drunk walk is easy to implement in digital. not so easy in analog. or keep the triangle wave but eg change direction on input peaks. since mod1 can be interfaced with analog i would concentrate on things that exploit the cpu/memory.
- program where you can change the playback speed (as in the sampler) but acting on continues/incoming audio. with the technique of using quick fades this could be clickfree too?
- shuffler/beatslicer type thing where the memory gets chopped in slices and reordered. with carefull crossfades this could succeed where many granulators fail. eg the microgranny
http://www.bastl-instruments.com/instru ... crogranny/ has some neat ideas, but it's 8bit on live audio and clicks like a mofo ... mod1 could be 'number of slices', mod2: cross-(or in/out if that's easier) fade time.
is all this possible or am i asking for miracles? i know, typical 'featuritis' ;-)